Cash-per-hour math follows carve-wood_tools-design.md Tool 2 (Steps A-H). Rebirth multiplier = 1 + 0.25 x R is [INFERRED-FROM-MECHANICS]. Treat as a planning model.
Plug in axe, worker tier, biome, rebirth tier, and game-pass toggles to model cash per hour, XP per hour, and the next-best upgrade recommendation.
Cash-per-hour math follows carve-wood_tools-design.md Tool 2 (Steps A-H). Rebirth multiplier = 1 + 0.25 x R is [INFERRED-FROM-MECHANICS]. Treat as a planning model.